> For the complete documentation index, see [llms.txt](https://teamzwar.gitbook.io/teamzwhitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://teamzwar.gitbook.io/teamzwhitepaper/gameplay/game-modes.md).

# Game Modes

Each TeamZWar game mode is governed by an automatic difficulty system depending on your TIER and your account level. These game modes are:

![](https://1165712790-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MkpTLIKbYb0wyBnkf-d%2Fuploads%2F3lLjZHF3Uk0uy8idpKOl%2Fpic06.png?alt=media\&token=add1cc02-ba53-4996-9c34-c12b1266174a)

### Survival

Try to survive a number of waves depending on the difficulty you have chosen, in this mode the difficulty determines the experience rewards. You will be able to get ammunition and grenades scarcely, to complete the level you will have to overcome all the waves and a final boss, this mode is considered good both to practice and to improve the level of your account.

### PVP

**(**&#x52;equires level 45 and up, Requires 1200 ZCoi&#x6E;**)**&#x20;

Build a team of 4 or 3 players and face other teams of the same number of players and the same TIER or Close, face the other team in a battle of Human vs Zombies sides, this game mode is divided into two types of battle , Defend a point and Team Deathmach. It is not possible to join a random team due to the fact that you are betting your ZCoins, you could team up by making a group with other members of the community. The reward goes like this:

The amount of ZCoin among all the players in the game is distributed among the winners (winning team) minus a 5% system commission. For example 8 players in the game 9600 ZCoin collected, rake of 480 ZCoin from the system and 9120 are distributed among the winners.<br>

### Mission

**(**&#x52;equires level 30 and u&#x70;**)**&#x20;

Play through various missions in a mode full of fun and challenges to win chests, this mode is broken down into 3 types of game that could be in the same game:

\
**\*Rescue:** You and your team will have to rescue a predetermined NPC without being killed, the less life the NPC has at the end of the mission, the less reward.

\
&#x20;**\*Defense:** Defend the position and do not let the zombies enter, the mission itself is to defend some predetermined structure, reward depending on the amount of life of the structure at the end.

\
**\*Search:** You must look for objectives on the map without killing the entire team, in case 1 player remains and can recover all the objectives, the rewards will be distributed from the one who contributed the most in search and collection, it should be noted that the one who has killed first you will receive 40% less.

### Rewards

In Survival and Mission game modes, there will be a chance to revive by completing objectives or waves. In addition, these two modes can be played alone and this could give 15% more rewards, as it is more difficult to complete. The reward of each mode will be reflected as a chest to know that you won you must open it.
