> For the complete documentation index, see [llms.txt](https://teamzwar.gitbook.io/teamzwhitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://teamzwar.gitbook.io/teamzwhitepaper/gameplay/weapons.md).

# Weapons

![](/files/mZB2Z6YuN3ohp7yHZm13)

### Basic statistics

The weapons will have basic statistics that influence how you perform in each game, such statistics are:

* Damage.
* Resistance penetration (RP).
* Critical Chance (CP)
* Critical impact (CI)
* Reload speed (RV)
* Range
* Accuracy
* Ammo load

### Types

In the world of TeamZWar what you carry as a weapon says a lot about you, some benefit depending on the type of ROL your character is, there are 8 types of weapons:

* Melee
* Pistols
* Submachine guns
* Shotgun
* Sniper rifle
* Assault Rifle
* Flamethrower
* Special

All of these types of weapons are useful depending on the situation in the game.

### Use of weapons in the game

Your character can carry 2 weapons in the game, keep in mind that depending on the type of weapon you can have more or less weight and that could affect your movement speed.

Each weapon you obtain will come with a random ability depending on the type of weapon it is.
